All string properties in a raw format as it was received from LFS
Inputs in AIInputVal marked 'hold' must be set back to zero after some time. This can be done either by use of the Time field or by sending a later packet with Value = 0.
E.g. Set Time to 10 when issuing a CS_CHUP - hold shift up lever for 0.1 sec.
E.g. Set Time to 50 when issuing a CS_HORN - sound horn for 0.5 sec.
Unique ID of AI player to control
Optional - returned in any immediate response e.g. reply to CS_SEND_AI_INFO
4 + 4 * (number of inputs)
Readonly
TypeStatic
Readonly
MAX_
AI Control