All string properties in a raw format as it was received from LFS
Car contact object
Info about the checkpoint or circle
Identifying an InSim checkpoint:
Index is 252. Checkpoint index (seen in the layout editor) is stored in Flags bits 0 and 1.
Note that the checkpoint index has no meaning in LFS and is provided only for your convenience. If you use many InSim checkpoints you may need to identify them with the X and Y values.
Identifying an InSim circle:
Index is 253. The circle index (seen in the layout editor) is stored in the Heading byte.
Player's unique id
Readonly
ReqIReadonly
SizeHundredths of a second since start (as in SMALL_RTP)
Readonly
TypeEntering/leaving a circle or crossing a checkpoint
User Control Object
Reports crossing an InSim checkpoint / entering an InSim circle (from layout).