All string properties in a raw format as it was received from LFS
Acceleration - X axis
Acceleration - Y axis
Acceleration - Z axis
Angular velocity vector - X axis
Angular velocity vector - Y axis
Angular velocity vector - Z axis
Anticlockwise from above (Z)
Optional - only if OutSim ID is specified
Anticlockwise from above (Z)
Position - X axis (1 m = 65536)
Position - Y axis (1 m = 65536)
Position - Z axis (1 m = 65536)
Anticlockwise from above (Z)
Time in milliseconds (to check order)
Velocity - X axis
Velocity - Y axis
Velocity - Z axis
Static
Readonly
MAX_Static
Readonly
MIN_
OutSim - MOTION SIMULATOR SUPPORT AND TELEMETRY OUTPUT
The user's car in multiplayer or the viewed car in single player or single player replay can output data to an external program while in VIEW_DRIVER or VIEW_CUSTOM.
This can be controlled by 6 lines in the cfg.txt file:
OutSim Mode 0 : 0 = off / 1 = driving / 2 = driving + replay OutSim Delay 1 : minimum delay between packets (100ths of a sec) OutSim IP 0.0.0.0 : IP address to send the UDP packet OutSim Port 0 : IP port OutSim ID 0 : if not zero, adds an identifier to the packet OutSim Opts 0 : see docs\OutSimPack.txt for the available options
If OutSim Opts is zero, each update sends the following UDP packet.
NOTE 1) X and Y axes are on the ground, Z is up.
NOTE 2) Motion simulators can be dangerous. The Live for Speed developers do not support any motion systems in particular and cannot accept responsibility for injuries or deaths connected with the use of such machinery.